Martinez-Hernandez, U., Szollosy, M., Boorman, L.W. orcid.org/0000-0001-5189-0232 et al. (2 more authors) (2017) Towards a Wearable Interface for Immersive Telepresence in Robotics. In: Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, 02-03 May 2016, Esbjerg, Denmark. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series , 196 (LNICST, volume 196). Springer , pp. 65-73. ISBN 978-3-319-55833-2
Abstract
In this paper we present an architecture for the study of telepresence, immersion and human-robot interaction. The architecture is built around a wearable interface that provides the human user with visual, audio and tactile feedback from a remote location. We have chosen to interface the system with the iCub humanoid robot, as it mimics many human sensory modalities, including vision (with gaze control) and tactile feedback, which offers a richly immersive experience for the human user. Our wearable interface allows human participants to observe and explore a remote location, while also being able to communicate verbally with others located in the remote environment. Our approach has been tested from a variety of distances, including university and business premises, and using wired, wireless and Internet based connections, using data compression to maintain the quality of the experience for the user. Initial testing has shown the wearable interface to be a robust system of immersive teleoperation, with a myriad of potential applications, particularly in social networking, gaming and entertainment.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. This is an author produced version of a paper subsequently published in Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Uploaded in accordance with the publisher's self-archiving policy. |
Keywords: | Telepresence; Immersion; Wearable computing; Human-robot interaction; Virtual reality |
Dates: |
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Institution: | The University of Sheffield |
Academic Units: | The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield) The University of Sheffield > Faculty of Medicine, Dentistry and Health (Sheffield) > School of Health and Related Research (Sheffield) > ScHARR - Sheffield Centre for Health and Related Research The University of Sheffield > Faculty of Science (Sheffield) > Department of Psychology (Sheffield) |
Depositing User: | Symplectic Sheffield |
Date Deposited: | 18 May 2018 14:23 |
Last Modified: | 19 Dec 2022 13:49 |
Published Version: | https://doi.org/10.1007/978-3-319-55834-9_8 |
Status: | Published |
Publisher: | Springer |
Series Name: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series |
Refereed: | Yes |
Identification Number: | 10.1007/978-3-319-55834-9_8 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:130867 |