Zendle, David Isaac, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kudenko, Daniel orcid.org/0000-0003-3359-3255 (2018) No Priming in Video Games. Computers in Human Behaviour. pp. 113-125. ISSN 0747-5632
Metadata
Item Type: | Article |
---|---|
Authors/Creators: |
|
Copyright, Publisher and Additional Information: | ©2017 Elsevier Ltd. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. |
Dates: |
|
Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Depositing User: | Pure (York) |
Date Deposited: | 12 Apr 2018 14:40 |
Last Modified: | 22 Feb 2025 00:04 |
Published Version: | https://doi.org/10.1016/j.chb.2017.09.021 |
Status: | Published |
Refereed: | Yes |
Identification Number: | 10.1016/j.chb.2017.09.021 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:129550 |
Download
Filename: Priming_in_Video_Games_FINAL_Sept_17_v5_1.pdf
Description: Pre-print: Priming in Video Games FINAL Sept 17 v5-1
Licence: CC-BY-NC-ND 2.5