Zendle, David Isaac, Kudenko, Daniel orcid.org/0000-0003-3359-3255 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. pp. 21-29. ISSN 1875-9521
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Depositing User: | Pure (York) |
Date Deposited: | 12 Apr 2018 09:30 |
Last Modified: | 16 Oct 2024 14:28 |
Published Version: | https://doi.org/10.1016/j.entcom.2017.10.003 |
Status: | Published |
Refereed: | Yes |
Identification Number: | 10.1016/j.entcom.2017.10.003 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:129508 |
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