Behringer, R, King, R, Smith, A et al. (4 more authors) (2014) The Virtual Runner Learning Game. Interaction Design and Architecture(s) (19). pp. 105-114. ISSN 1826-9745
Abstract
A learning game has been developed which allows learners to study and learn about the significance of three important variables in human physiology (lactate, glycogen, and hydration) and their influence on sports performance during running. The player can control the speed of the runner, and as a consequence the resulting physiological processes are simulated in real-time. The performance degradation of the runner due to these processes requires that different strategies for pacing the running speed are applied by the player, depending on the total length of the run. The game has been positively evaluated in a real learning context of academic physiology teaching.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | This is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0) (https://creativecommons.org/licenses/by-nc-nd/3.0/) |
Keywords: | human simulation; physiology; game-based learning; running; sports |
Dates: |
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Institution: | The University of Leeds |
Depositing User: | Symplectic Publications |
Date Deposited: | 18 Jun 2018 08:59 |
Last Modified: | 25 Jun 2023 21:17 |
Published Version: | http://www.mifav.uniroma2.it/inevent/events/idea20... |
Status: | Published |
Publisher: | Scuola IaD |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:128887 |