Keenan, Fiona orcid.org/0000-0003-2046-9036 and Pauletto, Sandra orcid.org/0000-0002-9404-851X (2017) A Mechanical Mapping Model for Real-Time Control of a Complex Physical Modelling Synthesis Engine with a Simple Gesture. In: Proceedings of the 20th International Conference on Digital Audio Effects (DAFx-17). International Conference on Digital Audio Effects (DAFx17), 05-09 Sep 2017 , GBR , pp. 25-31.
Abstract
This paper describes the design and control of a digital synthesis engine developed to imitate the sound of an acoustic wind machine, a historical theatre sound effect first designed inthe nineteenth century. This work is part of an exploration of the potential of historical theatre sound effects as a resource for Sonic Interaction Design (SID). The synthesis engine is based on a physical model of frictionand is programmed using the Sound Designer’s Toolkit (SDT) suite of physical modelling objects in Max/MSP. The program is controlled in real-time with a single stream of rotation data from a rotary encoder and Arduino, with complexity achieved through a mapping strategy that recreates the mechanical process at the heart of the acoustic wind machine’s sound production. The system is outlined, along with a discussion of the possible application of this approach to the modeling of other historical theatre sound effects
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Depositing User: | Pure (York) |
Date Deposited: | 27 Sep 2017 16:00 |
Last Modified: | 10 Apr 2025 23:42 |
Status: | Published |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:121059 |