Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2017) How to Do Gameful Design. In: CHI PLAY'17 Extended Abstracts. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 15-18 Oct 2017 ACM , NLD , pp. 581-583.
Abstract
Gamification is an increasingly popular strategy for increasing user engagement. But how to design gamified systems? While there is an abundance of industry methods, they often remain elusive in essential steps and lack grounding in evidence. This course provides a hands-on introduction into a comprehensive, research-based method for designing gamified systems, the intrinsic skill atoms approach. The method has been successfully used in over 20 industry projects and validated in its effectiveness. In two 80 minute blocks, participants will learn the central challenges of gameful design and how to do it in practice, working through the method with a practical case study.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © The Authors, 2017. |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 |
Depositing User: | Pure (York) |
Date Deposited: | 30 Aug 2017 08:15 |
Last Modified: | 08 Feb 2025 00:10 |
Published Version: | https://doi.org/10.1145/3130859.3131446 |
Status: | Published |
Publisher: | ACM |
Identification Number: | 10.1145/3130859.3131446 |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:120651 |
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Description: How to do Gameful Design