Engagement Effects of Player Rating System-Based Matchmaking for Level Ordering in Human Computation Games

Sarkar, Anurag, Williams, Michael, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 et al. (1 more author) (2017) Engagement Effects of Player Rating System-Based Matchmaking for Level Ordering in Human Computation Games. In: Canossa, Alessandro, Sicart, Miguel, Harteveld, Casper, Zhu, Jichen and Deterding, Sebastian, (eds.) Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. International Conference on the Foundations of Digital Games 2017, 14-17 Aug 2017 ACM Proceedings . ACM , USA

Abstract

Metadata

Item Type: Proceedings Paper
Authors/Creators:
Editors:
  • Canossa, Alessandro
  • Sicart, Miguel
  • Harteveld, Casper
  • Zhu, Jichen
  • Deterding, Sebastian
Copyright, Publisher and Additional Information:

This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details

Keywords: human computation games,matchmaking,player rating systems,difficulty balancing,Glicko-2,level ordering,Player rating systems,Level ordering,Human computation games,Matchmaking,Difficulty balancing
Dates:
  • Published: 14 August 2017
  • Accepted: 6 June 2017
Institution: The University of York
Academic Units: The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
Funding Information:
Funder
Grant number
EPSRC
EP/M023265/1
Depositing User: Pure (York)
Date Deposited: 04 Jul 2017 13:30
Last Modified: 16 Oct 2024 10:52
Published Version: https://doi.org/10.1145/3102071.3102093
Status: Published
Publisher: ACM
Series Name: ACM Proceedings
Identification Number: 10.1145/3102071.3102093
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Open Archives Initiative ID (OAI ID):

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Filename: FDG2017_Final_PDF_71.pdf

Description: FDG2017_Player_Rating

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