Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104, Canossa, Alessandro, Harteveld, Casper et al. (3 more authors) (2015) Gamifying research:Strategies, opportunities, challenges, ethics. In: CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015, 18-23 Apr 2015 ACM , KOR , pp. 2421-2424.
Abstract
From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic dynamics; as sources of "big" and/or ecologically valid user behavior and health data; as crowdsourcing tools for research tasks; or as a means to motivate e.g. survey completion. However, this gamification of research comes with significant ethical ramifications. This workshop therefore explores opportunities, challenges, best practices, and ethical issues arising from different strategies of gamifying research.
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Keywords: | Citizen science,Crowdsourcing,Game analytics,Games for science,Games with a purpose,Gamification,Mapping principle,Research ethics |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 |
Depositing User: | Pure (York) |
Date Deposited: | 13 Oct 2016 09:15 |
Last Modified: | 02 Apr 2025 23:32 |
Published Version: | https://doi.org/10.1145/2702613.2702646 |
Status: | Published |
Publisher: | ACM |
Identification Number: | 10.1145/2702613.2702646 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:105603 |