Pytlos, M., Gilbert, M. orcid.org/0000-0003-4633-2839 and Smith, C.C. orcid.org/0000-0002-0611-9227 (2015) Modelling granular soil behaviour using a physics engine. Géotechnique Letters , 5 (4). pp. 243-249. ISSN 2049-825X
Abstract
A physics engine is a software library used in the film and computer games industries to realistically animate a physical system. In this paper it is shown that particulate media can be faithfully modelled using a rigid body physics engine, thereby providing a viable alternative to the discrete element method codes currently used in the field of geomechanics. An overview of the simulation method implemented in the widely used Box2D physics engine is provided, and it is shown that this tool can successfully capture the critical state response of granular media, using particles modelled as randomly shaped polygons.
Metadata
Item Type: | Article |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2015 ICE Publishing. Published with permission by the ICE under the CC-BY licence http://creativecommons.org/licenses/by/4.0/ |
Keywords: | discrete-element modelling; particle-scale behaviour |
Dates: |
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Institution: | The University of Sheffield |
Academic Units: | The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Civil and Structural Engineering (Sheffield) |
Depositing User: | Symplectic Sheffield |
Date Deposited: | 15 Aug 2016 10:00 |
Last Modified: | 29 Oct 2016 00:38 |
Published Version: | https://dx.doi.org/10.1680/jgele.15.00067 |
Status: | Published |
Publisher: | Thomas Telford (ICE Publishing) |
Refereed: | Yes |
Identification Number: | 10.1680/jgele.15.00067 |
Related URLs: | |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:102671 |