Goumagias, Nik, Purvis, Kieran, Fernandes, Kiran et al. (7 more authors) (Accepted: 2016) A Strategic Roadmap for Business Model Change for the Video-games Industry. In: R&D Management Conference, 03-06 Jul 2016. (In Press)
Abstract
The global video games industry has experienced and exponential growth in terms of socioeconomic impact during the last 50 years. Surprisingly, little academic interest is directed towards the industry, particularly in the context of BM Change. As a technologically intensive creative industry, developing studios and publishers experience substantial internal and external forces to identify, and sustain, their competitive advantage. To achieve that, managers are called to systematically explore and exploit, alternative BMs that are compatible with the company’s strategy. We build on empirical analysis of the video-games industry to construct a Toolkit that i) will help practitioners and academics to describe the industrial ecosystem of BMs more accurately, and ii) use it a strategic roadmap for managers to navigate through alternatives for entrepreneurial and growth purposes.
Metadata
Item Type: | Conference or Workshop Item |
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Authors/Creators: |
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Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Funding Information: | Funder Grant number EPSRC EP/K039857/1 |
Depositing User: | Pure (York) |
Date Deposited: | 03 Jun 2016 08:16 |
Last Modified: | 19 Mar 2025 00:15 |
Status: | In Press |
Refereed: | Yes |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:100440 |