Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2016) Gameplay:Map or Frame? In: CFP: Games as HCI Method Workshop @ CHI 2016, 15 Jan 2016.
Abstract
From the social sciences to biology and physics, gamified systems and games are increasingly being used as “petri dishes” for observing human behavior in presumably perfectly controlled (digital) environments. This practice rests on the assumption that in-game behavior maps onto out-of-game behavior. This paper argues that methodological research is needed to establish when and why game behavior maps (and when not), and that such research in addition provides insight into a crucial aspect of interacting with computers: the impact of usage frames and modes.
Metadata
Item Type: | Conference or Workshop Item |
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Authors/Creators: |
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Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 |
Depositing User: | Pure (York) |
Date Deposited: | 25 May 2016 12:47 |
Last Modified: | 16 Oct 2024 20:39 |
Status: | Published |
Refereed: | Yes |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:100129 |