Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2016) Make-Believe in Gameful and Playful Design. In: Digital Make-Believe. Human-Computer Interaction . Springer , Basel , pp. 101-124.
Abstract
Gameful and playful design aspire to make existing activities and systems more engaging by infusing them with the engaging qualities of games and toys. One such quality is make-believe, the constitution of fictional “as ifs”. While frequently evoked, actual work on make-believe in gameful and playful design has remained quite scarce and scattered. This chapter therefore draws on neighbouring fields to break out five major design aspects of make-believe: theming; storification; scripting, ruling, and framing; role-play; and their integration in unified experiences. For each, the chapter presents explanatory theories; psychological and behavioural effects; design elements and strategies used to evoke said effects; and existing empirical studies. The chapter closes in summarizing how and why playful make-believe design differs from current gamification in form (often artistic one-offs) and technology (often audio); and what limitations future research should try to overcome.
Metadata
Item Type: | Book Section |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | Paper was submitted and accepted by publisher with open access self-archiving addendum. |
Keywords: | make-believe,gameful design,playful design |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York) |
Funding Information: | Funder Grant number EPSRC EP/M023265/1 |
Depositing User: | Pure (York) |
Date Deposited: | 25 May 2016 12:59 |
Last Modified: | 03 Apr 2025 23:06 |
Status: | Published |
Publisher: | Springer |
Series Name: | Human-Computer Interaction |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:100127 |
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