ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology

Robinson, A, Gordon, CE orcid.org/0000-0002-8674-9340, Houghton, JJ orcid.org/0000-0002-6369-6215 et al. (2 more authors) (2015) ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31 (6). pp. 237-240. ISSN 0266-6979

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Authors/Creators:
Copyright, Publisher and Additional Information: (c) 2015, John Wiley & Sons Ltd, The Geologists' Association & The Geological Society of London. This is the peer reviewed version of the following article: Robinson, A, Gordon, CE, Houghton, JJ, Lloyd, GE and Morgan, DJ (2015) ArcGIS to Unity: a design pipeline for creation of 3D terrain in serious egames for geology. Geology Today, 31 (6). pp. 237-240; which has been published in final form at http://dx.doi.org/10.1111/gto.12121. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.
Dates:
  • Accepted: 20 October 2015
  • Published: 19 November 2015
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Environment (Leeds) > School of Earth and Environment (Leeds) > Inst of Geophysics and Tectonics (IGT) (Leeds)
The University of Leeds > Faculty of Environment (Leeds) > School of Earth and Environment (Leeds) > Institute for Applied Geosciences (IAG) (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 29 Oct 2015 15:38
Last Modified: 17 Feb 2022 15:27
Published Version: http://dx.doi.org/10.1111/gto.12121
Status: Published
Publisher: Wiley
Identification Number: https://doi.org/10.1111/gto.12121

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