Close but not too close : Distance and relevance in designing games for reflection

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cutting, Joe, Beeston, Jen et al. (3 more authors) (2022) Close but not too close : Distance and relevance in designing games for reflection. Proceedings of the ACM on Human-Computer Interaction. 224. ISSN 2573-0142

Abstract

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Authors/Creators:
Copyright, Publisher and Additional Information: Funding Information: This work was supported by internal funding from the University of York, and the Digital Creativity Labs jointly funded by EPSRC/AHRC/InnovateUK under grant no EP/M023265/1. We would like to thank Recluse Industries Ltd. for creating the two versions of the Student-Life Balance game, and all our participants who took part in playtesting, and the evaluation study. REFERENCES [ Publisher Copyright: © 2022 Owner/Author.
Keywords: evaluation, game design, reflection, role-play, work-life balance
Dates:
  • Accepted: 6 July 2022
  • Published (online): 10 August 2022
  • Published: 29 October 2022
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
Funding Information:
FunderGrant number
EPSRCEP/M023265/1
Depositing User: Pure (York)
Date Deposited: 12 Aug 2022 10:00
Last Modified: 04 Feb 2024 01:19
Published Version: https://doi.org/10.1145/3549487
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1145/3549487
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Description: Close but not too close: Distance and relevance in designing games for reflection

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