Close but not too close : Distance and relevance in designing games for reflection

Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Cutting, Joe, Beeston, Jennifer et al. (3 more authors) (2022) Close but not too close : Distance and relevance in designing games for reflection. Proceedings of the ACM on Human-Computer Interaction. ISSN 2573-0142

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Copyright, Publisher and Additional Information: © 2022 held by Owner/Author. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: Reflection,game design,evaluation,role-play,work-life balance
Dates:
  • Published (online): 1 October 2022
  • Published: 1 October 2022
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
Depositing User: Pure (York)
Date Deposited: 12 Aug 2022 10:00
Last Modified: 02 Nov 2022 14:00
Published Version: https://doi.org/10.1145/3549487
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1145/3549487

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Description: Close but not too close: Distance and relevance in designing games for reflection

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