Do People Use Games to Compensate for Psychological Needs During Crises? : A Mixed-Methods Study of Gaming During COVID-19 Lockdowns

Ballou, Nick, Deterding, Sebastian orcid.org/0000-0003-0033-2104, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 et al. (1 more author) (2022) Do People Use Games to Compensate for Psychological Needs During Crises? : A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. In: CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022, 30 Apr - 05 May 2022 Conference on Human Factors in Computing Systems - Proceedings . ACM , USA .

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Copyright, Publisher and Additional Information: This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: basic needs, compensation, coping, Covid-19, mixed methods, video games
Dates:
  • Accepted: 11 February 2022
  • Published: 29 April 2022
Institution: The University of York
Academic Units: The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
The University of York > Faculty of Sciences (York) > Computer Science (York)
Funding Information:
FunderGrant number
EPSRCEP/L015846/1
Depositing User: Pure (York)
Date Deposited: 23 Mar 2022 10:00
Last Modified: 08 Dec 2022 00:07
Published Version: https://doi.org/10.1145/3491102.3501858
Status: Published
Publisher: ACM
Series Name: Conference on Human Factors in Computing Systems - Proceedings
Refereed: No
Identification Number: https://doi.org/10.1145/3491102.3501858
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