Maximizing the potential of digital games for understanding skill acquisition

Stafford, T. orcid.org/0000-0002-8089-9479 and Vaci, N. orcid.org/0000-0002-8094-0902 (2022) Maximizing the potential of digital games for understanding skill acquisition. Current Directions in Psychological Science, 31 (1). pp. 49-55. ISSN 0963-7214

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Copyright, Publisher and Additional Information: © 2022 The Author(s). This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
Keywords: skill; learning; skill acquisition; gaming; gamers; video games
Dates:
  • Published (online): 24 January 2022
  • Published: 1 February 2022
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Science (Sheffield) > Department of Psychology (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 17 Feb 2022 08:17
Last Modified: 17 Feb 2022 08:19
Status: Published
Publisher: SAGE Publications
Refereed: Yes
Identification Number: https://doi.org/10.1177/09637214211057841

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