The prevalence of loot boxes in mobile and desktop games

Zendle, David, Meyer, Rachel, Cairns, Paul Antony orcid.org/0000-0002-6508-372X et al. (2 more authors) (2020) The prevalence of loot boxes in mobile and desktop games. Addiction. ISSN 1360-0443

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Copyright, Publisher and Additional Information: © 2020 Society for the Study of Addiction. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.
Keywords: exposure to gambling,gambling,gambling in video games,loot boxes,prevalence,,problem gambling
Dates:
  • Accepted: 14 January 2020
  • Published: 20 January 2020
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 12 Feb 2020 09:50
Last Modified: 01 Oct 2022 00:29
Published Version: https://doi.org/10.1111/add.14973
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1111/add.14973

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