Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

Perry, Robert, Drachen, Anders orcid.org/0000-0002-1002-0414, Kearney, Allison et al. (5 more authors) (2018) Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Computers in Human Behavior. pp. 202-210.

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Copyright, Publisher and Additional Information: © 2017 Elsevier Ltd. All rights reserved. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Dates:
  • Published: February 2018
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 25 Jul 2018 10:00
Last Modified: 21 Nov 2021 11:43
Published Version: https://doi.org/10.1016/j.chb.2017.10.032
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.chb.2017.10.032
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