Why Game Designers Should Study Magic

Kumari, Shringi, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 and Kuhn, Gustav (2018) Why Game Designers Should Study Magic. In: Deterding, Sebastian, Khandaker, Mitu, Risi, Sebastian, Font, Jose, Dahlskog, Steve, Salge, Christoph and Olsson, Carl Magnus, (eds.) Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. ACM .



Keywords: Autonomy,Forcing,Game design,Games,Magic,Perceived causality,Human-Computer Interaction,Computer Networks and Communications,Computer Vision and Pattern Recognition,Software
  • Accepted: 8 June 2018
  • Published: 7 August 2018
Institution: The University of York
Academic Units: The University of York > Faculty of Arts and Humanities (York) > Theatre, Film & Television (York)
The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 10 Jul 2018 11:30
Last Modified: 07 Sep 2022 15:38
Published Version: https://doi.org/10.1145/3235765.3235788
Status: Published
Publisher: ACM
Refereed: No
Identification Number: https://doi.org/10.1145/3235765.3235788
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Filename: FDG_52_CR.pdf

Description: Why_Game_Designers_Should_Study_Magic

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