Gaming and the limits of digital embodiment

Farrow, Robert and Iacovides, Ioanna orcid.org/0000-0001-9674-8440 (2014) Gaming and the limits of digital embodiment. Philosophy and Technology. pp. 221-233. ISSN 2210-5441

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Copyright, Publisher and Additional Information: © Springer Science+Business Media Dordrecht 2013. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: phenomenology, videogames, embodiment, presence, immersion, proprioception, entertainment, gaming, experience, play, design, Merleau-Ponty, Calleja
Dates:
  • Accepted: 29 May 2013
  • Published (online): 29 June 2013
  • Published: 1 July 2014
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 09 May 2018 08:20
Last Modified: 02 Dec 2022 05:32
Published Version: https://doi.org/10.1007/s13347-013-0111-1
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1007/s13347-013-0111-1
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