Moving Beyond Fun : Evaluating Serious Experience in Digital Games

Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2015) Moving Beyond Fun : Evaluating Serious Experience in Digital Games. In: Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. ACM , New York, USA , pp. 2245-2254.

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Copyright, Publisher and Additional Information: This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: Games,evaluation,critical play,engagement,positive experience,negative experience,serious experience
Dates:
  • Published: 1 April 2015
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 09 May 2018 08:10
Last Modified: 21 Nov 2021 11:28
Published Version: https://doi.org/10.1145/2702123.2702204
Status: Published
Publisher: ACM
Refereed: No
Identification Number: https://doi.org/10.1145/2702123.2702204
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