Moving Beyond Fun : Evaluating Serious Experience in Digital Games

Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Cox, Anna L. (2015) Moving Beyond Fun : Evaluating Serious Experience in Digital Games. In: Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. ACM , New York, USA , pp. 2245-2254.

Abstract

Metadata

Authors/Creators:
Copyright, Publisher and Additional Information: This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: Games, evaluation, critical play, engagement, positive experience, negative experience, serious experience
Dates:
  • Published: 1 April 2015
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 09 May 2018 08:10
Last Modified: 06 Dec 2023 10:04
Published Version: https://doi.org/10.1145/2702123.2702204
Status: Published
Publisher: ACM
Refereed: No
Identification Number: https://doi.org/10.1145/2702123.2702204
Related URLs:

Download

Filename: Evaluating_Serious_Experience_accepted.pdf

Description: Evaluating-Serious-Experience_accepted

Export

Statistics