A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games

Scozzi, Monica Visani, Iacovides, Ioanna orcid.org/0000-0001-9674-8440 and Linehan, Conor (2017) A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. In: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHIPLAY 2017). ACM , pp. 217-228.

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Copyright, Publisher and Additional Information: © 2017 Copyright is held by the owner/author(s). This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: Games,Learning Curves,Breakdowns,Player Experience, Evaluation Methods,Games User Research
Dates:
  • Published: 1 October 2017
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 08 May 2018 16:00
Last Modified: 31 Oct 2021 11:31
Published Version: https://doi.org/10.1145/3116595.3116628
Status: Published
Publisher: ACM
Refereed: No
Identification Number: https://doi.org/10.1145/3116595.3116628
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