Behavioural realism and the activation of aggressive concepts in violent video games

Zendle, David Isaac, Kudenko, Daniel orcid.org/0000-0003-3359-3255 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. pp. 21-29. ISSN 1875-9521

Metadata

Authors/Creators:
Copyright, Publisher and Additional Information: © 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Dates:
  • Published: January 2018
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 12 Apr 2018 09:30
Last Modified: 07 Dec 2021 00:35
Published Version: https://doi.org/10.1016/j.entcom.2017.10.003
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.entcom.2017.10.003
Related URLs:

Downloads

Filename: Effects_of_Behavioural_Realism_Revised_FINAL.DOCX

Description: Effects of Behavioural Realism - Revised FINAL

Licence: CC-BY-NC-ND 2.5

Filename: Effects_of_Behavioural_Realism_Revised_FINAL.pdf

Description: Effects of Behavioural Realism - Revised FINAL

Licence: CC-BY-NC-ND 2.5

Share / Export

Statistics