Zendle, David Isaac, Kudenko, Daniel orcid.org/0000-0003-3359-3255 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. pp. 21-29. ISSN: 1875-9521
Metadata
| Item Type: | Article |
|---|---|
| Authors/Creators: |
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| Copyright, Publisher and Additional Information: | © 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. |
| Dates: |
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| Institution: | The University of York |
| Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
| Depositing User: | Pure (York) |
| Date Deposited: | 12 Apr 2018 09:30 |
| Last Modified: | 20 Sep 2025 00:27 |
| Published Version: | https://doi.org/10.1016/j.entcom.2017.10.003 |
| Status: | Published |
| Refereed: | Yes |
| Identification Number: | 10.1016/j.entcom.2017.10.003 |
| Related URLs: | |
| Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:129508 |
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