Changing the Game : A Case for Gamifying Knowledge Management

MacBryde, Jillian Catherine orcid.org/0000-0002-8624-6989, Dorfler, Viktor and Shpakova, Agnessa (2017) Changing the Game : A Case for Gamifying Knowledge Management. World Journal of Science, Technology and Sustainable Development. pp. 1-17. ISSN 2042-5945

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Copyright, Publisher and Additional Information: © Emerald Group Publishing Limited 2017. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details.
Keywords: gamification, Knowledge Management, Innovation
Dates:
  • Accepted: 4 February 2017
  • Published (online): 27 February 2017
  • Published: 10 March 2017
Institution: The University of York
Academic Units: The University of York > Faculty of Social Sciences (York) > The York Management School
Depositing User: Pure (York)
Date Deposited: 09 Mar 2017 15:40
Last Modified: 06 Dec 2023 11:41
Status: Published
Refereed: Yes

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