Using gamification to transform the adoption of servitization

Shi, V.G., Baines, T., Baldwin, J. et al. (5 more authors) (2017) Using gamification to transform the adoption of servitization. Industrial Marketing Management. ISSN 0019-8501

Abstract

Metadata

Authors/Creators:
  • Shi, V.G.
  • Baines, T.
  • Baldwin, J.
  • Ridgway, K.
  • Petridis, P.
  • Bigdeli, A.Z.
  • Uren, V.
  • Andrews, D.
Copyright, Publisher and Additional Information: © 2016 The Authors. Open Access funded by Engineering and Physical Sciences Research Council. Under a Creative Commons license (https://creativecommons.org/licenses/by/4.0/)
Keywords: Servitization; Advanced-service transformation; Emotional mechanics; Gamification
Dates:
  • Accepted: 22 December 2016
  • Published (online): 15 January 2017
  • Published: 25 March 2017
Institution: The University of Sheffield
Academic Units: The University of Sheffield > University of Sheffield Research Centres and Institutes > AMRC with Boeing (Sheffield)
The University of Sheffield > Advanced Manufacturing Institute (Sheffield) > AMRC with Boeing (Sheffield)
Funding Information:
FunderGrant number
ENGINEERING AND PHYSICAL SCIENCE RESEARCH COUNCIL (EPSRC)EP/K014064/1
Depositing User: Symplectic Sheffield
Date Deposited: 28 Feb 2017 16:21
Last Modified: 28 Feb 2017 16:21
Published Version: http://doi.org/10.1016/j.indmarman.2016.12.005
Status: Published
Publisher: Elsevier
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.indmarman.2016.12.005

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