Müller, S, Kapadia, M, Frey, S et al. (5 more authors) (2015) HeapCraft Social Tools: Understanding and Improving Player Collaboration in Minecraft. In: Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). Foundations of Digital Games 2015, 22-25 Jun 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9
Abstract
We introduce a framework to infuence and analyze player collaboration in Minecraft. The framework consists of a telemetry system and several tools to influence player behavior and provide value to server administrators to increase adoption. The data collection includes almost every aspect of gameplay and can be used for analysis beyond player collaboration.1 We started collecting data from several Minecraft servers in March 2015. Most data will be made available to researchers upon request.2 We have also demonstrated the use of our framework to statistically analyze player behavior in Minecraft. More details can be found [1].
Metadata
Item Type: | Proceedings Paper |
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Authors/Creators: |
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Copyright, Publisher and Additional Information: | (c) 2015, The Authors. This is an author produced version of a paper published in Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015). |
Dates: |
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Institution: | The University of Leeds |
Academic Units: | The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Mathematics (Leeds) > Statistics (Leeds) |
Depositing User: | Symplectic Publications |
Date Deposited: | 24 Aug 2015 09:19 |
Last Modified: | 26 Jan 2018 06:33 |
Published Version: | http://www.fdg2015.org/proceedings.html |
Status: | Published |
Open Archives Initiative ID (OAI ID): | oai:eprints.whiterose.ac.uk:89097 |