Gamification, citizen science, and civic technologies: In search of the common good

Spitz, R, Pereira Junior, C, Queiroz, F et al. (3 more authors) (2018) Gamification, citizen science, and civic technologies: In search of the common good. Strategic Design Research Journal, 11 (3). pp. 263-273. ISSN 1984-2988

Abstract

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Authors/Creators:
  • Spitz, R
  • Pereira Junior, C
  • Queiroz, F
  • Leite, LC
  • Dam, P
  • Rezende, AC
Copyright, Publisher and Additional Information: This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0), which permits reproduction, adaptation, and distribution provided the original author and source are credited.
Keywords: interaction design; gamification; citizen sensing; mobile applications; artificial food additives
Dates:
  • Published: December 2018
  • Accepted: 30 July 2018
  • Published (online): 30 July 2018
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Design (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 17 Dec 2018 14:16
Last Modified: 17 Dec 2018 14:16
Status: Published
Publisher: Unisinos
Identification Number: https://doi.org/10.4013/sdrj.2018.113.11

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