Path Patterns: Analyzing and Comparing Real and Simulated Crowds

Wang, H orcid.org/0000-0002-2281-5679, Ondřej, J and O'Sullivan, C (2016) Path Patterns: Analyzing and Comparing Real and Simulated Crowds. In: Wyman, C, Yuksel, C and Spencer, SN, (eds.) Proceedings. I3D '16: 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 26-28 Feb 2016, Redmond, WA, USA. ACM , pp. 49-57. ISBN 978-1-4503-4043-4

Abstract

Metadata

Authors/Creators:
Copyright, Publisher and Additional Information: © 2016, The Authors. Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, https://doi.org/10.1145/2856400.2856410.
Keywords: Crowd Simulation, Crowd Comparison, Data-Driven, Clustering, Hierarchical Dirichlet Process, Stochastic Optimization
Dates:
  • Accepted: 5 December 2015
  • Published: 27 February 2016
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Engineering & Physical Sciences (Leeds) > School of Computing (Leeds) > Institute for Computational and Systems Science (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 19 Oct 2016 10:26
Last Modified: 03 Nov 2017 04:54
Published Version: https://doi.org/10.1145/2856400.2856410
Status: Published
Publisher: ACM
Identification Number: https://doi.org/10.1145/2856400.2856410

Export

Statistics