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Number of items: 4.

Article

Perry, Robert, Drachen, Anders orcid.org/0000-0002-1002-0414, Kearney, Allison et al. (5 more authors) (2018) Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Computers in Human Behavior. pp. 202-210.

Nacke, Lennart E. and Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 (2017) Editorial : The maturing of gamification research. Computers in Human Behaviour. 450–454. ISSN 0747-5632

Proceedings Paper

O'Donnell, Nicholas, Kappen, Dennis L., Fitz-Walter, Zachary et al. (3 more authors) (2017) How Multidisciplinary is Gamification Research? : Results from a Scoping Review. In: CHI PLAY'17 Extended Abstracts. The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 15-18 Oct 2017, Parkhuis de Zwijger. Association for Computing Machinery (ACM) , pp. 445-452.

Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104, Canossa, Alessandro, Harteveld, Casper et al. (3 more authors) (2015) Gamifying research : Strategies, opportunities, challenges, ethics. In: CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015, 18-23 Apr 2015. Association for Computing Machinery (ACM) , New York , pp. 2421-2424.

This list was generated on Sun Oct 13 08:55:37 2019 BST.