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Iacovides, Ioanna, Cox, Anna L., Furniss, Dominic et al. (3 more authors) (2019) Supporting engagement in research through a game design competition. Research for All. pp. 25-51. ISSN 2399-8121

Proceedings Paper

Jennett, Charlene, Iacovides, Ioanna, Cox, Anna L. et al. (7 more authors) (2016) Squeezy Green Balls : Promoting Environmental Awareness through Playful Interactions. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. UNSPECIFIED. , pp. 389-400.

Iacovides, Ioanna, Cox, Anna, Kennedy, Richard et al. (2 more authors) (2015) Removing the HUD : The impact of non-diegetic game elements and expertise on player involvement. In: CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, 05-07 Oct 2015. Association for Computing Machinery, Inc , GBR , pp. 13-22.

Iacovides, Ioanna, Jennett, Charlene, Cornish-Trestrail, Cassandra et al. (1 more author) (2013) Do games attract or sustain engagement in citizen science? : A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. UNSPECIFIED. ACM , New York, USA , pp. 1101-1106.

Kloetzer, Laure, Scheider, Daniel, Jennett, Charlene et al. (4 more authors) (2013) Learning by volunteer computing, thinking and gaming : What and how are volunteers learning by participating in Virtual Citizen Science? In: Changing Configurations of Adult Education in Transitional Times: Conference Proceedings. UNSPECIFIED. ESREA: European Society for Research on the Education of Adults , pp. 73-92.

This list was generated on Sun Sep 27 07:04:39 2020 BST.