May, J. (2000) Perceptual principles and computer graphics. Computer Graphics Forum, 19 (4). pp. 271-279. ISSN 0167-7055Full text available as:
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed fi om making displays recognisable, to ensuring that users notice what they are intended to see, without being distracted by irrelevant information. Worse than that, the use of veridical displays that are intended to be lifelike runs the risk of introducing unpredictable sources of information, that can lead users to infer all sorts of unwanted details. Traditional visual theory, based upon bottom-up models of feature extraction from the retinal image, cannot inform us about these aspects of perception. Broader based cognitive theories are required that integrate visual perception with attention, memory, emotion and inference. Theories such as Barnard's Interacting Cognitive Subsystems enable phenomena such as change blindness and the craft principles of film editing to be interpreted within a common framework, supporting extrapolation to computer graphics.
|Copyright, Publisher and Additional Information:||© 2000 The Eurographics Association and Blackwell Publishers Ltd. This is an electronic version of an article published in Computer Graphics Forum: complete citation information for the final version of the paper, as published in the print edition of Computer Graphics Forum, is available on the Blackwell Synergy online delivery service, accessible via the journal's website at www.blackwellpublishing.com/journal.asp?ref=0167-7055 or www.blackwell-synergy.com|
|Academic Units:||The University of Sheffield > Faculty of Science (Sheffield) > Department of Psychology (Sheffield)|
|Depositing User:||Repository Officer|
|Date Deposited:||01 Jun 2005|
|Last Modified:||08 Feb 2013 16:47|
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