Lessels, S. and Ruddle, R.A. (2004) Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene. In: Coquillart, S. and Göbel, M., (eds.) Proceedings of the 10th Eurographics Symposium on Virtual Environments. EGVE'04, June 8 - 9, 2004, Grenoble, France. Eurographics , pp. 71-78. ISBN 3-905673-10-XFull text available as:
Available under License : See the attached licence file.
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usually these difficulties are quantified in terms of performance (e.g., time taken or number of errors made in following a path), with these data used to compare navigation in VEs to equivalent real-world settings. However, an important cause of any performance differences is changes in people’s navigational behaviour. This paper reports a study that investigated the effect of visual scene fidelity and field of view (FOV) on participants’ behaviour in a navigational search task, to help identify the thresholds of fidelity that are required for efficient VE navigation. With a wide FOV (144 degrees), participants spent significantly larger proportion of their time travelling through the VE, whereas participants who used a normal FOV (48 degrees) spent significantly longer standing in one place planning where to travel. Also, participants who used a wide FOV and a high fidelity scene came significantly closer to conducting the search "perfectly" (visiting each place once). In an earlier real-world study, participants completed 93% of their searches perfectly and planned where to travel while they moved. Thus, navigating a high fidelity VE with a wide FOV increased the similarity between VE and real-world navigational behaviour, which has important implications for both VE design and understanding human navigation. Detailed analysis of the errors that participants made during their non-perfect searches highlighted a dramatic difference between the two FOVs. With a narrow FOV participants often travelled right past a target without it appearing on the display, whereas with the wide FOV targets that were displayed towards the sides of participants overall FOV were often not searched, indicating a problem with the demands made by such a wide FOV display on human visual attention.
|Item Type:||Proceedings Paper|
|Copyright, Publisher and Additional Information:||Copyright © 2004 by the Eurographics Association. This is an author produced version of the paper. The definitive version is available at diglib.eg.org . Uploaded in accordance with the publisher's self-archiving policy.|
|Academic Units:||The University of Leeds > Faculty of Engineering (Leeds) > School of Computing (Leeds)|
|Depositing User:||Mrs Yasmin Aziz|
|Date Deposited:||01 Dec 2008 16:33|
|Last Modified:||08 Feb 2013 17:05|
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