Thomson, C. and Holcombe, M. (2005) Using a formal method to model software design in XP projects. Annals of Mathematics, Computing and Teleinformatics, 1 (3). pp. 44-53. ISSN 1109-9305Full text not available from this repository.
A software engineer depends on an established best practice toolbox in order to build quality products. Extreme programmings practices tear away many well known techniques to aid developer efficiency; however this can mean that a project is poorly documented. This is a particular problem in our taught courses where all the developers leave on a yearly basis! Extreme X-Machines are a formal model that we have successfully introduced as a documentation method. As a lightweight and change resistant method it is easy to use, but it is also formalised allowing for a succinct and accurate representation of a software system. We have found that the developers benefit from both the description that they make of the software and any that are supplied as documentation during maintenance projects.
|Copyright, Publisher and Additional Information:||© 2005 AMCT.|
|Keywords:||X-machines, metaphor, system documentation, lifecycle management, formal model, Extreme XMachine, XXM, Extreme Programming.|
|Academic Units:||The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield)|
|Depositing User:||Dr Christopher D Thomson|
|Date Deposited:||04 Mar 2008 14:53|
|Last Modified:||04 Mar 2008 14:55|
|Publisher:||Technological Education Institute of Larissa (TEIL), Greece.|
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