Mackett, R.L. and Ong, C.L. (1980) A Computer Simulation Game of the Locational Decision Process. Working Paper. Institute of Transport Studies, University of Leeds , Leeds, UK.
A method of representing the locational-decision processes of home and workplace for a household as a game has been developed on a microcomputer. A ten-year period is represented, and each year rail fares, house values and incomes rise by a different amount. The player is able to request information on the houses and jobs available, and can then make decisions to meet a pre-defined objective and to avoid bankruptcy and, if desired, to accumulate capital or savings. On some occasions the player is forced to find a new job because of redundancy or a new home because of demolition. Furthermore, each year a proportion of savings is spent on furnishings and house repairs. These events of redundancy and house demolition, as well as the fares, income and house values are all generated by the computer using stochastic functions.
The game is being used to increase understanding of the processes at work as the cost of travel increases and to demonstrate the complexities of the decisions. Extension of the methodology into simulation of the transport and location interaction orocess is discussed.
|Item Type:||Monograph (Working Paper)|
|Copyright, Publisher and Additional Information:||Copyright of the Institute of Transport Studies, University Of Leeds|
|Institution:||The University of Leeds|
|Academic Units:||The University of Leeds > Faculty of Environment (Leeds) > Institute for Transport Studies (Leeds)|
|Depositing User:||Adrian May|
|Date Deposited:||01 Jun 2007|
|Last Modified:||30 Nov 2015 07:22|
|Publisher:||Institute of Transport Studies, University of Leeds|
|Identification Number:||Working Paper 141|