Future Design of Accessibility in Games : A Design Vocabulary

Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Power, Christopher Douglas orcid.org/0000-0001-9486-8043, Barlet, Mark et al. (1 more author) (2019) Future Design of Accessibility in Games : A Design Vocabulary. International Journal of Human-Computer Studies. pp. 64-71.

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Copyright, Publisher and Additional Information: © 2019 Elsevier Ltd. All rights reserved. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Keywords: digital games,accessible player experiences,accessibility,guidelines,design vocabulary,Accessibility,Design vocabulary,Accessible player experiences,Digital games,Guidelines,Software,Engineering,Education,Human Factors and Ergonomics,Human-Computer Interaction,Hardware and Architecture
Dates:
  • Accepted: 14 June 2019
  • Published (online): 18 June 2019
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 18 Jun 2019 13:20
Last Modified: 14 Nov 2019 12:58
Published Version: https://doi.org/10.1016/j.ijhcs.2019.06.010
Status: Published online
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.ijhcs.2019.06.010
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Description: IJHCS_Special_GamesAccessibility_v2.1

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