Putting a Face to the Game: The Intellectual Property Implications of Using Celebrity Likenesses in Videogames

Lee, Y.H. (2018) Putting a Face to the Game: The Intellectual Property Implications of Using Celebrity Likenesses in Videogames. Journal of Intellectual Property Law and Practice, 13 (2). pp. 143-153. ISSN 1747-1532

Abstract

Metadata

Authors/Creators:
  • Lee, Y.H.
Copyright, Publisher and Additional Information: © 2017 Oxford University Press. This is a pre-copyedited, author-produced version of an article accepted for publication in Journal of Intellectual Property Law and Practice following peer review. The version of record Yin Harn Lee; Putting a face to the game: the intellectual property implications of using celebrity likenesses in videogames, Journal of Intellectual Property Law & Practice, Volume 13, Issue 2, 1 February 2018, Pages 143–153 is available online at: https://doi.org/10.1093/jiplp/jpx193.
Dates:
  • Published: 1 February 2018
  • Published (online): 17 October 2017
  • Accepted: 15 August 2017
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Social Sciences (Sheffield) > Department of Law (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 01 Sep 2017 10:59
Last Modified: 17 Jan 2018 09:46
Published Version: https://doi.org/10.1093/jiplp/jpx193
Status: Published
Publisher: Oxford University Press
Refereed: Yes
Identification Number: https://doi.org/10.1093/jiplp/jpx193

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