Games as (Not) Culture: A Critical Policy Analysis of the Economic Agenda of Horizon 2020

Perotta, C, Bailey, C, Ryder, J orcid.org/0000-0002-2741-0152 et al. (2 more authors) (2020) Games as (Not) Culture: A Critical Policy Analysis of the Economic Agenda of Horizon 2020. Games and Culture, 15 (8). pp. 902-922. ISSN 1555-4120

Abstract

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Authors/Creators:
Copyright, Publisher and Additional Information: © The Author(s) 2019. This is an author produced version of a paper published in Games and Culture. Reprinted by permission of SAGE Publications.
Keywords: gaming; gamification; ethics; discourse analysis; policy analysis; mobilities; Horizon 2020; responsible research and innovation
Dates:
  • Accepted: 29 April 2019
  • Published (online): 20 June 2019
  • Published: 1 December 2020
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Education, Social Sciences and Law (Leeds) > School of Education (Leeds)
Funding Information:
FunderGrant number
EU - European Union732332
Depositing User: Symplectic Publications
Date Deposited: 28 Jun 2019 10:02
Last Modified: 14 Dec 2020 15:51
Status: Published
Publisher: SAGE Publications
Identification Number: https://doi.org/10.1177/1555412019853899

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