Future Design of Accessibility in Games : A Design Vocabulary

Cairns, Paul Antony orcid.org/0000-0002-6508-372X, Power, Christopher Douglas orcid.org/0000-0001-9486-8043, Barlet, Mark et al. (1 more author) (2019) Future Design of Accessibility in Games : A Design Vocabulary. International Journal of Human-Computer Studies. pp. 64-71.



Copyright, Publisher and Additional Information: © 2019 Elsevier Ltd. All rights reserved. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Keywords: digital games, accessible player experiences, accessibility, guidelines, design vocabulary, Accessibility, Design vocabulary, Accessible player experiences, Digital games, Guidelines
  • Accepted: 14 June 2019
  • Published (online): 18 June 2019
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 18 Jun 2019 13:20
Last Modified: 04 Feb 2024 01:01
Published Version: https://doi.org/10.1016/j.ijhcs.2019.06.010
Status: Published online
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.ijhcs.2019.06.010
Related URLs:


Filename: IJHCS_Special_GamesAccessibility_v2.1.pdf

Description: IJHCS_Special_GamesAccessibility_v2.1

Licence: CC-BY-NC-ND 2.5