Iacovides, Ioanna orcid.org/0000-0001-9674-8440, Jennett, Charlene, Cornish-Trestrail, Cassandra et al. (1 more author) (2013) Do games attract or sustain engagement in citizen science? : A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems. ACM , New York, USA , pp. 1101-1106.
Abstract
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.
Metadata
Authors/Creators: |
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Copyright, Publisher and Additional Information: | This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details |
Keywords: | Citizen Science, Online Communities, Games, Gamification, Motivation, Engagement |
Dates: |
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Institution: | The University of York |
Academic Units: | The University of York > Faculty of Sciences (York) > Computer Science (York) |
Depositing User: | Pure (York) |
Date Deposited: | 09 May 2018 08:10 |
Last Modified: | 07 Dec 2022 09:10 |
Published Version: | https://doi.org/10.1145/2468356.2468553 |
Status: | Published |
Publisher: | ACM |
Refereed: | No |
Identification Number: | https://doi.org/10.1145/2468356.2468553 |
Related URLs: |