No Priming in Video Games

Zendle, David Isaac, Cairns, Paul Antony orcid.org/0000-0002-6508-372X and Kudenko, Daniel orcid.org/0000-0003-3359-3255 (2018) No Priming in Video Games. Computers in Human Behaviour. pp. 113-125. ISSN 0747-5632

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Copyright, Publisher and Additional Information: ©2017 Elsevier Ltd. This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Dates:
  • Accepted: 15 September 2017
  • Published (online): 17 September 2017
  • Published: 1 January 2018
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 12 Apr 2018 14:40
Last Modified: 06 Dec 2023 12:07
Published Version: https://doi.org/10.1016/j.chb.2017.09.021
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.chb.2017.09.021
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