Tin Hat Games: Producing, Funding, and Consuming an Independent Role-Playing Game in the Age of the Interactive Spectacle

Bassetti, C, Teli, M and Murgia, A orcid.org/0000-0002-9740-4532 (2017) Tin Hat Games: Producing, Funding, and Consuming an Independent Role-Playing Game in the Age of the Interactive Spectacle. In: Briziarelli, M and Armano, E, (eds.) The Spectacle 2.0: Reading Debord In The Context Of Digital Capitalism. Critical, Digital and Social Media Studies . University of Westminster Press , London, UK , pp. 167-181. ISBN 978-1-911534-44-0

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Authors/Creators:
Copyright, Publisher and Additional Information: (c) 2017 the editors and several contributors. This is an open access chapter from a book released under the terms of the Creative Commons Attribution License (CC-BY-NC-ND 4.0).
Dates:
  • Accepted: 6 October 2016
  • Published (online): 12 December 2017
  • Published: 12 December 2017
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Business (Leeds) > Work and Employment Relation Division (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 03 Oct 2017 15:40
Last Modified: 15 Mar 2018 10:35
Status: Published
Publisher: University of Westminster Press
Series Name: Critical, Digital and Social Media Studies
Identification Number: https://doi.org/10.16997/book11

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