Videogames as Self-Involving Interactive Fictions

Robson, J and Meskin, A (2016) Videogames as Self-Involving Interactive Fictions. Journal of Aesthetics and Art Criticism, 74 (2). pp. 165-177. ISSN 0021-8529

Abstract

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Authors/Creators:
  • Robson, J
  • Meskin, A
Copyright, Publisher and Additional Information: © 2016 The American Society for Aesthetics. This is the peer reviewed version of the following article: Robson, J. and Meskin, A. (2016), Video Games as Self-Involving Interactive Fictions. The Journal of Aesthetics and Art Criticism, 74: 165–177, which has been published in final form at http://dx.doi.org/10.1111/jaac.12269. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving. Uploaded in accordance with the publisher's self-archiving policy.
Dates:
  • Published: 26 April 2016
  • Accepted: 15 October 2015
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Philosophy, Religion and History of Science (Leeds) > School of Philosophy (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 15 Jan 2016 12:35
Last Modified: 26 Apr 2018 00:38
Published Version: http://dx.doi.org/10.1111/jaac.12269
Status: Published
Publisher: Wiley
Identification Number: https://doi.org/10.1111/jaac.12269

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