Gaze angle: a possible mechanism of visual stress in virtual reality headsets

Mon-Williams, M., Plooy, A., Burgess-Limerick, R. et al. (1 more author) (1998) Gaze angle: a possible mechanism of visual stress in virtual reality headsets. Ergonomics, 41 (3). pp. 280-285. ISSN 0014-0139

Abstract

Metadata

Authors/Creators:
  • Mon-Williams, M.
  • Plooy, A.
  • Burgess-Limerick, R.
  • Wann, J.
Keywords: gaze angle; head-mounted displays; virtual reality; visual stress
Dates:
  • Published: March 1998
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Medicine and Health (Leeds) > School of Psychology (Leeds) > Cognitive Psychology (Leeds)
Depositing User: Repository Officer
Date Deposited: 18 Jun 2009 13:24
Last Modified: 18 Jun 2015 17:29
Published Version: http://dx.doi.org/10.1080/001401398187035
Status: Published
Publisher: Taylor & Francis Ltd
Identification Number: https://doi.org/10.1080/001401398187035

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