Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator

Harris, DJ, Buckingham, G, Wilson, MR et al. (4 more authors) (2021) Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator. Virtual Reality, 25 (3). pp. 647-654. ISSN 1359-4338

Abstract

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Copyright, Publisher and Additional Information: © The Author(s) 2020. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
Keywords: VR · Sport · Training · Construct validity · Simulation
Dates:
  • Accepted: 10 October 2020
  • Published (online): 21 October 2020
  • Published: September 2021
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Medicine and Health (Leeds) > School of Psychology (Leeds)
Funding Information:
FunderGrant number
EPSRC (Engineering and Physical Sciences Research Council)EP/R031193/1
Depositing User: Symplectic Publications
Date Deposited: 12 Oct 2020 10:50
Last Modified: 15 Jun 2022 11:03
Status: Published
Publisher: Springer
Identification Number: https://doi.org/10.1007/s10055-020-00480-4

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