Meanings of Meat in Videogames

Tyler, T (2019) Meanings of Meat in Videogames. In: McCorry, S and Miller, J, (eds.) Literature and Meat Since 1900. Palgrave Studies in Animals and Literature . Palgrave , Cham, Switzerland , pp. 231-247. ISBN 978-3-030-26916-6

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Authors/Creators:
  • Tyler, T
Copyright, Publisher and Additional Information: © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019. This is an author produced version of a book chapter published in Literature and Meat Since 1900. Uploaded in accordance with the publisher's self-archiving policy.
Keywords: meat; videogame; animal; animal studies; game studies; Minecraft; A Dark Room; Monster Hunter 3 Ultimate; DomiNations; Francis Bacon; Gilles Deleuze; Matthew Calarco; Super Meat Boy; PETA; Super Tofu Boy; vitality; vulnerability
Dates:
  • Accepted: 5 September 2019
  • Published (online): 30 October 2019
  • Published: 30 October 2019
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts, Humanities and Cultures (Leeds) > School of Media & Communication (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 03 Dec 2019 12:18
Last Modified: 31 Oct 2021 00:38
Status: Published
Publisher: Palgrave
Series Name: Palgrave Studies in Animals and Literature
Identification Number: https://doi.org/10.1007/978-3-030-26917-3

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