Schofield, G., Beale, N., Beale, G. et al. (6 more authors) (2018) Viking VR: Designing a Virtual Reality Experience for a Museum. In: Proceedings of the 2018 Designing Interactive Systems Conference. 2018 Designing Interactive Systems Conference, 09-13 Jun 2018, Hong Kong, China. ACM Digital Library , pp. 805-815. ISBN 978-1-4503-5198-0
Abstract
Viking VR is a Virtual Reality exhibit through which viewers can experience the sights and sounds of a 9th Century Viking encampment. Created as part of a major museum exhibition, the experience was developed by an interdisciplinary team consisting of artists, archaeologists, curators and researchers. In this paper, approaches to the design of authentic, informative and compelling VR experiences for Cultural Heritage contexts are discussed. We also explore issues surrounding interaction design for the long-term deployment of VR experiences in museums and discuss the challenges of VR authoring workflows for interdisciplinary teams.
Metadata
Authors/Creators: |
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Copyright, Publisher and Additional Information: | © 2018 Association for Computing Machinery |
Dates: |
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Institution: | The University of Sheffield |
Academic Units: | The University of Sheffield > Faculty of Arts and Humanities (Sheffield) > Department of Archaeology (Sheffield) |
Depositing User: | Symplectic Sheffield |
Date Deposited: | 26 Jun 2018 09:35 |
Last Modified: | 26 Jun 2018 09:35 |
Published Version: | https://doi.org/10.1145/3196709.3196714 |
Status: | Published |
Publisher: | ACM Digital Library |
Refereed: | Yes |
Identification Number: | https://doi.org/10.1145/3196709.3196714 |