Videogames and Creativity

Meskin, A (2018) Videogames and Creativity. In: Robson, J and Tavinor, G, (eds.) The Aesthetics of Videogames. Routledge Research in Aesthetics . Routledge , Abingdon, Oxon, UK , pp. 95-111. ISBN 9781138629585

Abstract

Metadata

Authors/Creators:
  • Meskin, A
Copyright, Publisher and Additional Information: © 2018 Taylor & Francis . This is an Accepted Manuscript of a book chapter published by Routledge in The Aesthetics of Videogames on 19 March 2018, available online: http://www.routledge.com/9781138629585. Uploaded in accordance with the publisher's self-archiving policy.
Keywords: creativity; aesthetics; video games
Dates:
  • Published: 19 March 2018
  • Accepted: 11 January 2018
Institution: The University of Leeds
Academic Units: The University of Leeds > Faculty of Arts (Leeds) > School of Philosophy, Religion and History of Science (Leeds) > School of Philosophy (Leeds)
Depositing User: Symplectic Publications
Date Deposited: 03 May 2018 10:38
Last Modified: 03 May 2018 10:38
Published Version: https://www.taylorfrancis.com/books/e/978135180946...
Status: Published
Publisher: Routledge
Series Name: Routledge Research in Aesthetics

Download

Accepted Version


Embargoed until: 19 September 2019

Filename: Videogames and Creativity unedited penultimate.pdf

Share / Export

Statistics