Behavioural realism and the activation of aggressive concepts in violent video games

Zendle, David Isaac, Kudenko, Daniel orcid.org/0000-0003-3359-3255 and Cairns, Paul Antony orcid.org/0000-0002-6508-372X (2018) Behavioural realism and the activation of aggressive concepts in violent video games. Entertainment Computing. pp. 21-29. ISSN 1875-9521

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Copyright, Publisher and Additional Information: © 2017 Elsevier B.V. All rights reserved.This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy.
Dates:
  • Accepted: 5 October 2017
  • Published (online): 23 October 2017
  • Published: January 2018
Institution: The University of York
Academic Units: The University of York > Faculty of Sciences (York) > Computer Science (York)
Depositing User: Pure (York)
Date Deposited: 12 Apr 2018 09:30
Last Modified: 06 Jan 2024 00:32
Published Version: https://doi.org/10.1016/j.entcom.2017.10.003
Status: Published
Refereed: Yes
Identification Number: https://doi.org/10.1016/j.entcom.2017.10.003
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