Measuring the learning effectiveness of serious gaming for training of complex manufacturing tasks

Li, K., Hall, M., Bermell-Garcia, P. et al. (3 more authors) (2017) Measuring the learning effectiveness of serious gaming for training of complex manufacturing tasks. Simulation and Gaming, 48 (6). pp. 770-790. ISSN 1046-8781

Abstract

Metadata

Authors/Creators:
  • Li, K.
  • Hall, M.
  • Bermell-Garcia, P.
  • Alcock, J.
  • Tiwari, A.
  • González-Franco, M.
Copyright, Publisher and Additional Information: © 2017 The Authors. This is an author produced version of a paper subsequently published in Simulation and Gaming. Uploaded in accordance with the publisher's self-archiving policy.
Keywords: adult learning; computer game; controlled trial; factual knowledge; manufacturing tasks; procedural knowledge; professionals; training, user study
Dates:
  • Published (online): 9 November 2017
  • Published: 1 December 2017
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Automatic Control and Systems Engineering (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 08 Dec 2017 14:20
Last Modified: 08 Dec 2017 14:20
Published Version: https://doi.org/10.1177/1046878117739929
Status: Published
Publisher: SAGE Publications
Refereed: Yes
Identification Number: https://doi.org/10.1177/1046878117739929

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